Wednesday, February 8, 2012

Teddy Bear- WIP


First asset for the semester.  This teddy bear is a close item of XOi and will be displayed in his room.  I started with a simple zSphere base mesh in Zbrush and then cranked up to a couple of sub-divisions.  After some minor sculpting to get it's major forms, I used a base texture and alpha to pull out its normals, spotlighted the button and added in the patch and heart.  Once all that was complete, I made the low poly mesh in Topogun, baked the textures, and then used Photoshop to clean up any artifacts.  I also used hue and saturation to try and break up the form of the body, take away some of the uniformity.

No comments:

Post a Comment